![]() To play the deck, just try to get board control in the early game, then throw everything you have at your opponent's face, and you should be able to win the "deathrace". there might be some good substitutes for cards I've listed, but I don't know that set as well :P Other people around here will probably throw in some suggestions, but this is a good starting place. I realize a barely put in any cards from shattered fates. Shadow Era - Version 4.7 of Shadow Era is hereShadow Era is the full scale, cross-platform collectible trading card game that youve been looking for, with the most generous free to play system out thereStart your campaign by choosing your Human Hero, and get a free starter deck. This guide is an evolving article which will change periodically, depending on balancing card changes or a change in my thought process after playing more with the cards.Elad rush is really simple I haven't played in aaaages, so my knowledge might be a little out-dated, but a solid elad rush hasĩish 3cc allies, priest of the light, aldon, jasmine, and fleet footed messenger are all good choicesĦish 2cc allies, champion of irum is a good choice, as are any puwen-like cards (2/3 stats, don't remember what the mage one is called, it's been a while)Īt least 4 other draw engines, tomes are good, maybe throw in some tainted oracles to combo with supernovaĪ couple more cards. They have an interesting playstyle which includes a variety of characteristics of various Shadow Alignments. What makes this deck different is the Undead Tribal Theme. Majiya Portal builds have been around since the beginning of Shadowera, starting in Call of the Crystals and evolving to one of the top Majiya Deck during Dark Prophecies. I personally enjoy the tribe and have come to appreciate them through studying them. Twilight Alignment is very much an interesting alignment to me. Ok so this is a variation of my favorite deck I created during Shadow Era PFG3. In addition the Alignment also represents a lot of the cost mechanic Sustain ( read more here) to help offset some of the tremendous strengths of the tribe. The Ravagers are also a combo oriented tribe, however they do not necessarily need to rely on combos in order to maintain their strategies. The only thing the alignment specifically lacks is a dedicated draw engine having to rely on Class/Faction cards to fill these needs. Now your favorite online Collectible Card Game is under New Ownership Shadow Era is now more rewarding with a faster continuing development schedule than. They have a great blend of aggressive and defensive allies, ability damage, attack boosters, a variety of item/ability destruction and even negative effects removal. The Ravager are possibly one of the most complete Alignments in Shadow Era. Homunculus having access to all the different types of combat damage really makes me appreciate the Frankenstein approach of the tribe much more. Homunculus decks are generally ally heavy and very reliant on items and attachments specifically, with a splash of other abilities here and there. Great Community We have a great and welcoming community in Shadow Era, who are here to help with deck ideas or pointing you to suitable guilds. The neutral side appear to be all over the place but provide some additional choices for both the human/shadow builds. The human side appears to be a wisp (no real synergy), electric theme and a combination of temporary and actual growth. So far the shadow side of the tribe revolves around discarding from the hand and exiling from any graveyards to manipulate the board and receives one or more bonuses from doing so. Essentially the tribe is using “pieces” from your hand and “parts” from graveyards to grow your allies. Then growing and augmenting them.Īs I look over the tribe in general and read the wiki about what the alignment is, I can’t help but think of the Frankenstein monster. ![]() ![]() ![]() This creates a lot of variety in the ways you can build this class/faction. Shadow Era - Trading Card Game 4.70000 latest version XAPK (APK + OBB Data). Lore: The Homunculus alignment is tied together by the idea of created allies, usually with some elemental (fire, ice, electrical) theme or being created from other allies. Much like the Human Hunters of Shadow Era, the Shadow Hunters have viable options in all of the categories. They seem to have a wide range of effects, some involving the graveyard, attachments, and attack/health increasing. This type of ally are made up of creatures which have been artificially created by their specific faction (they have members on both the Human and Shadow sides). They were introduced in Dark Prophecies, with further support in Shattered Fates. Homunculus is a tribe of allies in Shadow Era. ![]()
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